8 #define TestAudioIdleState 0
9 #define TestAudioPlayState0 1
10 #define TestAudioPlayState1 2
11 #define TestAudioRecordState0 3
12 #define TestAudioRecordState1 4
14 #define BLOCK_SIZE (16*1024)
19 {8000, (123<<12)|(6<<4)|0,(23<<5)|23,0},
20 {11025,(229<<12)|(5<<4)|1,(11<<5)|11,1},
21 {16000,(123<<12)|(6<<4)|0,(11<<5)|11,0},
22 {22050,(229<<12)|(5<<4)|1,( 5<<5)|5 ,1},
23 {32000,(123<<12)|(6<<4)|0,( 5<<5)|5 ,0},
24 {44100,(229<<12)|(5<<4)|1,( 2<<5)|2 ,1},
25 {48000,(123<<12)|(6<<4)|0,( 3<<5)|3 ,0}
41 switch(TestAudioCtrl.
State){
48 printf(
"F_TestAudioWavePrepare Fail");
98 printf(
"\n Wave info. done");
114 printf(
"\n Wave data. done");
120 if(j==7)
return FALSE;
128 printf(
"\n Wave analyze pass");